class Ens.BPL.Compensate extends Ens.BPL.Activity

This provides the ability to inovke a named compensation handler. Compensate can only be used in a catch block. Following invocation of the handler, control returns to the next activity following the Compensate activity

Property Inventory (Including Private)

Method Inventory (Including Private)


property Target as %String;
This holds the Target compensation handler to call
Property methods: TargetDisplayToLogical(), TargetGet(), TargetIsValid(), TargetLogicalToDisplay(), TargetLogicalToOdbc(), TargetNormalize(), TargetSet()


method GenerateCode(pCompiler As Ens.BPL.Compiler) as %Status [ Language = objectscript ]
method GenerateXML(pStream As %BinaryStream) as %Status [ Language = objectscript ]
Inherited description: This generates the common XML attributes for this Activity
method Validate(ByRef pStatus As %Status, pContext As Ens.BPL.ValidationContext) as %Status [ Language = objectscript ]
Inherited description: Perform a sanity check on the nodes in the parse tree
private method activityName() as %String [ Language = objectscript ]
Provide a user readable string which names the activity

Inherited Members

Inherited Properties (Including Private)

Inherited Methods (Including Private)