$ZLCHAR (ObjectScript)
Synopsis
$ZLCHAR(n)
$ZLC(n)
Argument
Argument | Description |
---|---|
n | A positive integer in the range 0 through 4294967295. It can be specified as a value, a variable, or an expression. |
Description
$ZLCHAR returns a four-byte (long) character string for n. The bytes of the character string are presented in little-endian byte order, with the least significant byte first.
If n is out of range or a negative number $ZLCHAR returns the null string. If n is zero or a non-numeric string $ZLCHAR returns 0.
$ZLASCII and $ZLCHAR
The $ZLASCII function is the logical inverse of $ZLCHAR. For example:
SET x=$ZLASCII("abcd")
WRITE !,x
SET y=$ZLCHAR(x)
WRITE !,y
Given “abcd” $ZLASCII returns 1684234849. Given 1684234849 $ZLCHAR returns “abcd”.
$ZLCHAR and $CHAR
$ZLCHAR is similar to $CHAR, except that it operates on four byte (32-bit) words instead of single 8-bit bytes. For two byte (16-bit) words use $ZWASCII; for eight byte (64-bit) words, use $ZQASCII.
$ZLCHAR is the functional equivalent of the following form of $CHAR:
SET n=$ZLASCII("abcd")
WRITE !,n
WRITE !,$CHAR(n#256,n\256#256,n\(256**2)#256,n\(256**3))
Given “abcd” $ZLASCII returns 1684234849. Given 1684234849, this $CHAR statement returns “abcd”.